Duet Night Abyss Brings New Trailer and Life-Size Boss to Tokyo Game Show

Pan Studio and Hero Games are taking Duet Night Abyss, their upcoming hybrid action-fantasy RPG, to the Tokyo Game Show from September 25–28. Ahead of the event the team has released a fresh trailer that spotlights Sybille, the game’s first major boss and one of its most talked-about characters since the project was announced. Visitors to Makuhari Messe will find [...]

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HoYoverse Announces A New Life Sim "Petit Planet"

HoYoverse, the studio best known for the open-world RPG Genshin Impact and the sci-fi hit Honkai: Star Rail, is stepping away from flashy combat and into cozier territory with Petit Planet. The newly announced life simulation game is heading to PC and mobile, and the first “Coziness Test” closed beta is now taking sign-ups. This announcement comes after HoYoverse announced [...]

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Blade & Soul Heroes Arrives Worldwide With Cross-Platform Play

NC America has released Blade & Soul Heroes, a free-to-play collectible action MMORPG that lands today on Steam, the publisher’s PURPLE launcher, iOS, and Android. The game acts as a narrative prequel to the long-running PC MMORPG Blade & Soul, but trades the original’s purely real-time combat for a hybrid system that blends action controls with turn-based encounters. The launch [...]

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New Outpost Rush Battleground Brings Vertical Warfare to New World: Aeternum

new world aeternum key art banner

Amazon Games is letting adventurers stress-test a brand-new Outpost Rush battleground called Tower of Calomel. The limited-time preview runs from September 23 to 30, 2025 on all live servers. Outpost Rush is New World’s 20-versus-20 PvPvE mode where teams fight for control points while harvesting resources and fending off hostile creatures. Until now, the mode has revolved around a single [...]

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BitCraft tweaks dungeon bosses to reward everyone, not just top damage dealers

BitCraft, the community-driven sandbox MMO from Clockwork Labs that’s been running in early access, just pushed an update aimed at making its first open-world dungeon feel less like a race for last-hit credit and more like a shared adventure. The team has added dynamic boss scaling and a new contribution-based loot model so larger groups won’t melt encounters or leave [...]

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