World of Warcraft’s Long-Requested Housing System Unveiled in 2025 Roadmap

Blizzard has finally revealed plans for a player housing system in World of Warcraft, set to launch in 2025 as part of the game’s next major update. The feature, a decade-long community request, aims to blend customization, social interaction, and long-term progression while avoiding predatory monetization.
What’s Coming in the Housing System?
- Three Design Pillars
- Self-Expression: Players can customize homes with hundreds of décor items inspired by WoW’s factions and expansions. Tools prioritize accessibility for casual builders but allow intricate detailing for enthusiasts.
- Social Integration: Neighborhoods of 50 plots let players collaborate on communal rewards, visit friends’ homes cross-faction, or join guild-exclusive communities.
- Evergreen Progression: Housing will expand over multiple patches/expansions, with no “completion” endpoint. New content and systems will roll out long-term.
- Faction-Themed Zones
- Alliance: A zone blending Elwynn Forest’s idyllic meadows with Westfall’s rustic charm and Duskwood’s eerie undertones.
- Horde: Rugged landscapes inspired by Durotar’s deserts, Azshara’s coasts, and Orgrimmar’s architecture.
- Blizzard opted for two zones (instead of many) to keep neighborhoods lively and avoid fragmenting the player base.
- Monetization & Accessibility
- Most décor unlocks via in-game achievements, quests, and rewards. A “small number” of cosmetic items will sell for real money, mirroring WoW’s existing transmog/pet shop model.
- No lotteries, upkeep costs, or subscription requirements. Homes persist even if players take breaks.
- All characters in a player’s Warband share housing access and décor, regardless of faction.
- Neighborhoods
- Public: Auto-populated by the game, offering persistent communities with rotating neighbors.
- Private: Guilds or friend groups can claim entire neighborhoods to customize together.
The Bigger Picture
Player housing has been a glaring omission in WoW compared to rivals like Final Fantasy XIV and The Elder Scrolls Online. Blizzard’s approach focuses on inclusivity—homes aren’t locked behind grind walls or RNG—while leveraging WoW’s faction nostalgia. The emphasis on neighborhoods and cross-faction visits also aligns with recent quality-of-life updates, like account-wide Warbands, that reduce alt friction.
That said, the system’s success hinges on execution. Housing in MMOs often risks becoming a neglected novelty (Star Wars: The Old Republic) or a monetization minefield (Black Desert Online). Blizzard’s pledge to avoid “revenue-first” tactics and prioritize “player-first” customization suggests they’ve learned from past missteps.
With beta testing expected later this year, WoW’s 20-year-old world may finally feel like home—literally.
Further reading: Official blogpost


