Might And Delight Talks About The Unique Narrative Style In Book Of Travels

book of travels dialogue bannerIn typical MMORPGs, players usually interact with NPCs who drop tidbits of information that help string the game’s narrative along. Might and Delight, however, reveals that they’ll be going a slightly different route when it comes to storytelling in their upcoming fairy tale book MMORPG, Book of Travels.

“One of the major differences between Book of Travels and conventional RPGs is that you won’t be able to converse with the NPCs you meet,” explains Might and Delight writer Helen Liston. “This wasn’t a hard decision for us, we feel (and we think players feel) tired of that frustrating feeling of ‘talking’ with an NPC as it runs through its script, so here we saw a great opportunity to do things differently.”

“In Braided Shore NPCs speak repeatable, poetic lines – they’ll still do all the conventional work of lore seeding and world building but since they don’t simulate conversation the NPCs work more like two dimensional story characters than limited chabots. We hope that by creating them this way players will have a less wall-breaking and more immersive experience, and with its pop-up book aesthetic and 2D feel Book of Travels feels like exactly the right place to invite the player to encounter text in this bookish way.”

Hilton says that the reading between the lines will allow players to piece Braided Shore’s lore, history, and traditions together over time. “When I’m writing text I have all this in mind - the challenge is to seed little bits of lore without being overly explicit or compromising the integrity of character voice, it’s a balance I think I’ll always be in the process of perfecting!”

Head over to the Book of Travels Steam Page to learn more about the game’s unique narrative style.