Guild Wars 2 World Vs World Beta 2 Delayed Due To ‘Must-Fix’ Issue

This weekend’s Guild Wars 2 World vs World beta test has been delayed due to a recently-discovered issue that needs to be addressed first. ArenaNet explains the issue in-depth in a post on the official forums and how they plan to fix it. It’s basically an issue with players being counted towards the map cap twice which will require integral parts of the game’s code to be rewritten.
“[. . .] We need to make a change to a core service that could have game wide implications if done incorrectly,” the studio said. “As we mentioned before, the code used for map capacity management is used across the entire game, and it’s legacy code that we don’t modify frequently. In a case like this, we need to slow down, triple check our work, and thoroughly test the changes in a number of different scenarios.”
“When changes like these are made under time pressure they become more prone to error and increase the risk that something bad will occur. We’d prefer to spend a bit more time with the problem to make sure we are addressing it correctly and not just introducing more issues by rushing,” they added.
The team promises to provide an update on the situation and the schedule for the next beta test as soon as possible. You can also visit the Guild Wars 2 official forums for more info.

