The Weekly Raid: Is Procedural Generation Overhyped?

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Great marketing loves buzzwords: the terms that by themselves draws your mouse one page closer to clicking "pre-order." I'm starting to believe that "procedural generation" is the latest word to join the buzzword dictionary.

While algorithmically created universes are neat as a concept, even mirroring our own spontaneous world, they're missing something. There's a special quality in knowing that an invisible hand wanted you to experience the scenery, or level, or stage in your immediate surroundings.

Sometimes I want the developers to hold my hand, to craft environments infused with purpose, to fuel a narrative or emotion.

At the same time, some games do use procedural generation well, à la Rust. It's implementation ensures that every server is its own creation so no single person can use pre-knowledge of the environment to their advantage.

Procedural generation has its place but it can't carry a game alone. It's a way to bolster other aspects of a game, when appropriate. But if your algorithm is the only selling point then what your left with is a tech demo.

What do you think? Is procedural generation overhyped? Let us know in the comments below!

From Mega Man II to Ape Escape, I've been playing games for as long as I can remember. I've spent months killing porings in Ragnarok Online and more recently lived a second life in Eve Online. I usually play as gUMBY, gUMBLEoni, or gUMBLes in-game.