Skyforge's Game-Changing Expansion, Ascension, Is Here

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As of today, the game-changing Skyforge expansion that we've been hearing about for months, Ascension, is finally live. Ascension changes the way that players progress through the game, adds the ability to dodge and kite to the combat system, introduces the Outlaw class, and more. A new boss, "the avatar of the great god of the Oceanids," Tol-Monter, can be challenged in both Champion and Training forms.

Ascension's key features are as follows.

  • New Progression Campaign: A significant modification comes in the form of the Regions Map, which is an extended progression campaign, where players can unlock access to new Adventures, Classes, and Symbols. Over a hundred marks on the map represent adventures and missions that make progression very clear and keep gameplay diverse while players improve their characters.
  • Extended Combat Mechanics: Combat will become even more interesting thanks to an extended combat system. When you defeat monsters, players can take their weapons or even part of their bodies to use them against other enemies! Battles will become more diverse and tactical through the ability to kite enemies and dodge attacks more consistently.
  • Brand-new Class: The Outlaw is a charismatic, daring and dangerous hero, who expertly wields two pistols and when necessary, dynamite. Enemies would do well not to underestimate this new combatant.
  • New Politics System: The Council of Gods is a completely new political system. From now on, immortals can elect who the world of Aelion will answer to for a few weeks. In their hands, the leaders will hold power, resources, and the fate of the people. Players will be able to elect or be elected, and take control! This system will follow the release of Ascension very soon.

You can find the full set of additions and changes on the official website.

Skyforge - Ascension Release Trailer