Microsoft Acknowledges Redfall Issues; Promises Continued Support Of The Shooter

Despite Redfall's rocky start, Arkane Austin is determined to bounce back from its initial setbacks. The game received widespread criticism from players and critics alike, prompting Phil Spencer, Microsoft's game studio chief, to issue an apology. Reports also emerged about an understaffed and directionless development team. However, Matt Booty, Microsoft's head of gaming studios, assures fans that both the studio and the game are here to stay.
In an interview with Axios, Booty acknowledges the failure to establish clear expectations for Redfall as a first-party release, taking personal accountability for the matter. He expresses a desire to support Arkane Austin and help them deliver the game they envisioned. Despite the stumble, Booty notes that Redfall has been well-received on Game Pass, indicating some positive engagement.
Microsoft remains committed to supporting Arkane Austin, vowing to keep the studio's doors open. Booty emphasizes the ongoing efforts of the team, stating that they are actively working on updates and additional content for Redfall with a focus on improving the game and delivering the experience they had originally intended.
Recent patch notes for Redfall highlight several crucial updates made to the co-op horror shooter. These include increased enemy spawn rates, fixes for unresponsive enemies during combat, improved AI behavior when it comes to pathfinding and how vampires react to player noise, and various performance improvements in both multiplayer and general gameplay.
While these fixes mark the first step towards addressing the game's issues, the developers acknowledge that there is still much work to be done. “Building a play space this large has been humbling to say the least,” admitted the devs. “We plan to address as much as we can, as quickly as we can.”

