Nexon's 2015 Revenue Reports Show A 10% Increase Overall

Nexon's 2015 revenue reports are here. They are showing an impressive 10% year-over-year increase in overall revenues, totaling 190.3 billion yen—around $1.6 billion according to Google. Owen Mahoney, the president and CEO of Nexon, had the following to say about the increase.
"Nexon’s solid performance throughout 2015 was driven by our relentless focus on the quality of our live and new games and the expansion of world class partnerships. Our full-year revenues, operating income and net income all grew year-over-year, reflecting the positive response from players of our high-quality titles. Player retention and growth among our existing games was strong, and Nexon’s pipeline of new titles delivered impressive initial results. DomiNations surpassed 17 million total downloads worldwide and HIT immediately took first place for top-grossing app in Korea on Google Play and iOS App Store."
The fourth quarter brought in 45.8 billion yen of the yearly revenues, a 7% year-over-year increase. This success is attributed to Dungeon Fighter Online's continued success in China and "the successful launch of HIT in Korea."
For the first quarter of this year, Nexon expects revenues to sit between 49.0 and 52.5 billion yen. PC online games are expected to make between 38.1 and 40.5 billion yen while mobile games are expected to make between 10.9 and 12.0 billion yen. Mahoney is optimistic about the new year, as he goes on to say that "Heading into 2016, we remain well positioned to continue executing on our strategy of servicing high-quality titles through strong internal development and partnerships."


