New World Devs Address ‘Friction’ Between Core Systems In This Month’s Dev Update

Amazon Game Studios proudly reports that they’ve received “over a million in-game and forums feedback” since New World launched in September 2021. I’m not sure if that’s a good thing but the team encourages the community to keep the feedback coming. They also assured players that they will be addressing each one of their concerns, starting with friction between in-game systems.
“We think there are numerous things getting in the way of people playing the game that they want to play,” said the devs in their latest video update. “Fast travel, mutation orbs, storage, a lot of things differently making it difficult for people to experience the game they want. That’s something we’re definitely looking at and we’re going to be taking a look at.”
“The game has gone through a long history and some of these things are from past iterations of the game, when it was a little more of a survival/crafting game, and I think we’ve held onto those. I think now is the time to start shedding that, and letting people experience the game,” they said.
In light of this, the devs will be reducing the cost of azoth travel and will be making changes to various systems to allow players to explore the game world more freely. Among these planned changes is the ability to teleport anywhere at any time, reduced inn recovery time, and resetting the cost for house recall, all of which should hopefully be included in this month’s update.
In addition to making travelling around Aeternum easier, the February update will also focus on fixing bugs, improving existing systems, balance changes, and waging war on bots. The team is also working on polishing combat and other game modes, including Outpost Rush.
Watch the full February 2022 dev update below to learn more. You can also head over to the New World official site for a summary of the video.

