Neverwinter Increases XP Gains For Elemental Evil Missions
Dungeons and Dragons MMORPG, Neverwinter, has finally addressed the experience and difficulty in leveling that occurred within their Elemental Evil expansion. In order to ease up the pains of leveling from level 60 to 70, the developers have increased the XP rewards given by missions in the Elemental Evil zones. In addition, the 50% HP buff on level 61-70 critters have been removed, along with enemies in endgame campaign zones.
Here is a list of the changes:
- The 50% HP buff that had been added to level 61-70 critters has been removed.
- Enemies in the endgame campaign zones (Icewind Dale, Sharandar, etc.) have had most of their HP buff removed.
- We still wanted a slight difficulty increase in these endgame zones, but the numbers we were using previously were definitely too high.
- The bosses and mini-bosses were never given an HP boost, and that still remains true.
- The amount of damage enemies do has been further reduced from critters level 61+.
- We reduced the damage critters dish out a number of weeks ago, but we went ahead and dropped their damage down even further.
- We’ve increased the amount of XP given by missions in the Elemental Evil zones.
- This will make your trip from 60 to 70 noticeably faster.
- We’ve cut in half the number of vigilance quests needed to complete the wrappers.
- Wrappers that were looking for 16 quests to be completed are now only looking for 8.
The changes are scheduled to release soon on PC and will be released on the next update for the Xbox version.
You can check out the official announcement here.

