Multiplayer Sandbox Simulation RPG My Time at Evershine Completes Kickstarter at 1,415% Funding

My Time at Evershine's Kickstarter campaign ended today after having raised $2.8m, reaching 1,415% funded status. The high watermark means the game will go straight to release without an early access. The game will be buy to play.

The game is developed by Pathea Games, the same studio behind the other "My Time At" titles like My Time at Portia and Sandrock. The key difference with Evershire is that it'll feature more robust multiplayer elements. The game will still have a singleplayer component option, but the cooperative and online elements will take center stage this time around.

My Time at Evershine Kickstarter is Now Live! – New Trailer Released!

Like Palia and several other simulation games, My Time at Evershine bills itself as a 'cozy' game. Given Pathea's previous successes, odds are Evershine should be a big success. The core gameplay mechanics look very similar to Palia and other 'My Time' titles, which have proven to be a successful formula.

While Pathea Games didn't need to raise any Kickstarter money given their past successes, fans were eager to support the game as it raised its goal within 30 minutes.

Devs talk Evershine

Further Reading: Steam Store Page, Kickstarter