Minecraft MMORPG Hegemony Temporarily Shut Down To Fix Launch Day Issues
Envision Studios’ Minecraft MMORPG Hegemony officially went live over the weekend. And like all live service game launches, faced a number of launch day issues including crashes and an overloaded database. Unfortunately, an issue with Objectives Saving required the developers to temporarily shut it down and re-launch the game at a later date. Here’s what happened:
“Objectives are basically task containers that award you with quest states when you complete the tasks, this is in addition to NPCs awarding quest states on dialogue completes. When we stress-tested this with 200 people, this was fine. However, as you all know we had a peak of basically 2,000 players all saving to objectives.
This firstly overloaded our database on the first day and we made fixes to that which solved that issue and tags, and such were saving properly again. The issue is that tasks and objective containers are serialized to JSON which is then synced to a master instance before writing to database. The issue is the sheer volume of data being saved caused the master instance to fail to serialize, and when saved to Database, the corrupted JSON was not recognized causing Database to not save it.
[. . .] To fix this issue we need to completely rewrite how quest states such as tasks, tags and objectives are saved, and we need 2 weeks for this.”
According to the devs, the game will be re-launching on March 28th. Skills, items, and bank storage will not be reset although quests and ranks will be.
Check out the Hegemony official release trailer after the jump. You can also head over to the Hegemony official site for more info.
