Legends Of Runeterra Game Designer Assures Fans That They’ll Keep Competitive Matches Balanced
Making sure that a game is balanced is a never-ending task for developers especially for online CCG’s which regularly have multiple cards added into the game. Riot Games’ League of Legends-inspired digital card game Legends of Runeterra will face the same challenges when it comes out next year and Game Designer Steve Rubin says they’re ready to face them.
In an interview with PCGamesN, Rubin assures fans that they’re committed to maintaining a “high standard” of balance in all competitive modes and formats. “Many other CCGs don’t balance limited or alternate game modes to the same degree as constructed, or even particularly consider those formats when nerfing or banning cards,” he says. “We want any of our competitive formats to be fair and regulated to the same degree.”
“We also want to make sure every Champion has a consistently realizable gameplay dream, and that every card in the game is a quality option for at least one deck,” Rubin adds. “We aim to change cards in ways that don’t overnerf them or leave them obsolete, since we think one of the worst experiences in card games is when a card gets over-nerfed or banned – which can leave an entire deck no longer functional.”
In closing, Rubin also promised to be “pro-active” in improving and balancing cards and that they’ll rely on player feedback when making any changes.


