Chrono Odyssey Overhauls Combat, World Design, and Story After Beta Feedback

Chrono Studio has mapped out sweeping changes for its upcoming cross-platform MMORPG Chrono Odyssey after digesting feedback from June’s global closed beta. The Korean developer says the next build will feature tighter combat, denser exploration, and a reworked main story in an effort to address the most common player complaints.
Slated for PC, PlayStation 5, and Xbox, Chrono Odyssey has drawn attention for its Unreal Engine 5 visuals and time-manipulation gimmick. The studio’s latest two-part Developer Note goes into detail on what will change before the next testing phase, touching almost every major system.
What’s being reworked
- Combat feel: Reduced input lag, crisper animations, improved hitboxes, and smarter enemy AI. A new “Matrix” feature lets each weapon branch into four distinct playstyles.
- World and dungeons: More region-specific landmarks, interactive wind and grass tech, randomized dungeon routes, and fresh side quests that feed into local storylines.
- PvE progression: Smoother early-game pacing, optional NPC allies for the first major dungeon, clearer level and gear recommendations, and distinct solo versus group mechanics.
- Performance and audio: Rebuilt rendering pipeline, hardware-based dynamic loading, DLSS/FSR support, and beefier weapon sound effects.
- Social and quality-of-life: One-click party, guild, and friend invites; revamped map and ping tools; streamlined gear-swap and crafting menus; persistent chat settings.
- Narrative: A full rewrite of the main storyline aimed at stronger character motivation and smoother pacing.
The push for polish comes at a time when Korean MMOs such as Throne and Liberty and Blue Protocol are also fighting for global attention. Chrono Studio says it will not schedule another beta until it is confident these adjustments are in place, a stance that echoes the recent industry trend of extending development timelines to avoid rough launches.
Having played the global beta for a few hours, the graphics glitches and generic visuals were a turnoff, but the boss fighters felt great.
Further reading: Developer Note #1, Developer Note #2