Camelot Unchained Makes Big Leap Forward With New Ability System

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City State Entertainment CEO Mark Jacobs brings players good news after the unexpected delay of Camelot Unchained’s Beta 1 phase due to problems with the game’s complex ability system. He writes:

“After a lot of hard work by the team, the first version of the new ability system is online this weekend for an IT test! It may not look like much now, but what our IT folks will be seeing this weekend is a big leap forward for our game’s tech. We are going to do a full livestream session when all the pieces are in place, but as of now we can easily create and use abilities via the new system. As part of our refactor, the “re-abilitation” team has taken a system that had tens of thousands of lines, put it on a diet, refactored it and replaced it with a streamlined system that is around two thousand lines. What we are trying to accomplish now is to get to the point that we were a few months ago in terms of the total number of abilities in the system. However, the best part of all of this is that even in its highly reduced state, we already have added new and different functionality than the old ability system ever had and more is coming next week.”

Jacobs reminds players that their recent accomplishments are just the “first stage” of their new ability and that, “the fact that we can already do some things that we couldn’t do two months ago (see the ‘guard’ ability) is a very good sign.” Aside from being more streamlined code-wise, the new system also allows Jacobs and CSE Game Designer, Ben Pielstick, to easily make new abilities using an editor and through scripting.

The latest game update also includes a new C.U.B.E. version which you can see below. Also check out Jacobs’ original post here.

Camelot Unchained: CUBE Morph #2