Albion Online's Guild Vs. Guild Changes Unveiled

Sandbox Interactive announced a number of changes being made to Albion Online's Guild vs. Guild system earlier today. The previous system allowed guilds to fight over territory in 5v5 battles. But the developers didn't like that system, so the following changes are being made for the Final Beta that is launching later this summer.
- New Cluster Lay-out – Each cluster will only have one base territory, giving guilds a safe haven to call home.
- Watch Towers – Replacing the current resource territories, Watch Towers will be open territories with a tower and NPC Guards that shoots down hostiles that dare to enter the perimeter.
- Regional Timers – GvG can only take place during a set amount of hours per day, which will be different per region in game. Players per time zone can fight in the region most convenient to them.
- Retaliation Attacks – If a Guild lost their territory but own a neighboring territory, they can launch a Retaliation Attack to try and get back the lost piece of land.
- Counter Attacks – If a defending Guild wins a GvG by a large margin or by default, they can attack their enemies. This encourages serious play and avoids guilds launching fake attacks.
Additionally, the following changes have been announced.
- Battle declaration (for Guilds with territory) will be simplified.
- Siege Camps (for Guilds without territory) can only be used once per day to schedule an attack. A Guild can also pacify the Siege Camp, disabling the Camp for the rest of the day.
- Defender Bonus will no longer demotivate losing defenders, giving defending Guilds after losses a higher bonus to help them in future fights.
- Several UI elements will be polished.
You can learn more about the new Guild vs. Guild system changes and see a bit of Guild vs. Guild footage in the video below.
Albion Online | GvG System Changes

