Games of Glory Gets Persistent Universe

Today at gamescom, Lightbulb Crew officially confirmed that Games of Glory will be getting a Persistent Universe feature in 2016. The game has already set itself apart from the average MOBA by having shooter-like mechanics and it is looking to set itself apart even more by having a Persistent Universe. Players will fight to spread their faction's influence and each [...]

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Shores of Hazeron Finally Hits Mac OSX

Last month, we received news that several of Shores of Hazeron's core systems were being rebuilt in order to support a Mac client. Today, over two weeks later, the Mac client is finally here, and with any luck, it works better than the Final Fantasy XIV Mac client did, which was eventually recalled for poor performance. Prospective players can grab [...]

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Cardfight!! Online Coming To Steam

As of today, the upcoming online game based on the wildly popular series, Cardfight!! Vanguard, has been greenlit. Dubbed Cardfight!! Online, the game is already making a splash with a staggering 19 page thread on the Greenlight page gauging interest in a possible beta test. While specifics are scarce, the game is set to be released by the end of [...]

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Gigantic Closed Beta Starts August 28th

Were you not one of the tens of thousands that got into Gigantic's alpha? Fear not! Starting on August 28th, the game will enter closed beta and they will start inviting upwards of hundreds of thousands to join the test—which feels just a bit not-so-closed. Like the alpha, the closed beta will only be available at specific times, including most [...]

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MMORTS Games

The MMORTS genre is largely a niche. MMORTSes are impossible to balance, unfriendly to newcomers, and have to be exceedingly complex in order to keep people around for an extended period of time. The modern concept of an MMORTS is far from what it originally was. Whereas most modern MMORTSes are casual affairs that lead to money pits, such as [...]

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Details of Guild Wars 2's Mastery System Released

Today at gamescom, ArenaNet spilled the beans about some of the details of Guild Wars 2: Heart of Thorns' Mastery system. This new system will "[do] away with the traditional gear and level grind of traditional progression [...] and widen the gap between new and veteran players." Instead, players will be facing challenges in order to "earn context-specific skills and [...]

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