War Dragons is a 3D mobile real-time strategy game that allows you to breed, train, and control an entire dragon army. Fly across the sky and unleash powerful breath attacks upon your foes while defending your own base.
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Publisher: Pocket Gems Playerbase: High Type: Mobile Strategy Release Date: April 15, 2015 Pros: +Unique dragon combat. +Variety of dragons to breed. +High quality 3D graphics. Cons: -Pay-to-win elements. -Generic strategy gameplay. -Shallow combat mechanics.
Dragon Ball Z: Dokkan Battle is a 2D mobile match-three RPG where players tap on Ki Spheres to chain powerful elemental attacks with your team of fighters. Collect characters from the DBZ universe and train them to meet their fullest potential to create the ultimate team.
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Publisher: Bandai Namco Playerbase: High Type: Mobile Puzzle/RPG Release Date: July 16, 2015 Pros: +Easy to learn, hard to master. +Variety of characters from DBZ universe. +Affinities between characters. Cons: -Pay-to-win elements. -Frequent loading times. -Gacha-style character summoning.
Preface: Without the people at the Fate/Grand OrderSubreddit, this information would have never reached our years. Thank you, /u/chaosking121, for attending AWA and bringing us this info!
Now, onto the meat of the information! Fate/Grand Order NA, since its launch, has followed a different system than Japan's. While the core gameplay and Servants are the same, Fate/Grand Order NA has had its daily quests (ones that give EXP cards to power up your Servants) "double up" in a sense. For example: On Saturdays, the Daily Quests will drop both Archer and Caster EXP cards. Since you can only run the dailies so many times before you run out of resources to do the daily quest, you could get more Caster EXP cards than Archer EXP cards - but if you wanted to level up an Archer, you'd be out of luck.
Now, each class will have its own day of the week - for both EXP Cards and Ascension Materials. No longer will you have to pray for Elizabeth Bathory to show up, only to get spooked by Gilgamesh! Yorokobe!
This changes goes into effect on October 3rd, and additionally, all players will be rewarded 10 Saint Quartz. Additionally, the 100 Day Anniversary of Fate/Grand Order is coming up soon - for which we will get 10 4★ EXP (All) Cards, 10 Million QP, 2 Summon Tickets, 2 Golden Apples, and 2 3★ Fou cards - one for ATK and one for HP!
Dear God someone make it stop. RuneScape is introducing two of the four horsemen of the apocalypse - a zombie survival mode and a Battle Royale-esque survival mode.
This new survival mode is known as "Dimension of the Damned," where players get max-level versions of their characters. During this event, players will have to survive zombies with crafting, combat, and a bit of co-op with other players. The Dimension of the Damned is scheduled to launch on October 16th, so players have time to prepare themselves.
Additionally, if a player catches the eyes of the almighty Jagex during this event, they will be invited to participate in a battle royale-esque game mode, with a shrinking field of play.
...Hmm... Though in all fairness, Runescape has had this mode for some time now.
Additionally, this event will be open to all players, with any type of account. There will be additional Halloween story content as well, with some of it having been created by the players! Check it out down below.
RuneScape Month Ahead (Oct 2017) - Dimension of the Damned, Gielinorian Giving, Novtumberfest
FFXIV players will specifically need an EU Account, so this promotion will not work for players with North American Accounts, even though players with NA accounts can connect and play on EU FFXIV servers, and vice versa.
There have been multiple EU campaigns for these items, so the possibility of North America getting a second campaign is not zero. These items are-
Eastern Journey Battle Staff (Lancer/Dragoon Arm)
Eastern Journey Attire
50 Aetheryte Tickets
Flying Cumulus Mount
Additionally, there are, of course, stipulations on how these codes and items may be received and redeemed. Anyone who goes to ShopTo and purchases one of a select number of Square Enix titles before October 20th will receive a set of codes allowing them to redeem these items. The titles are-
FINAL FANTASY XIV Online Starter Edition
FINAL FANTASY XIV Online Complete Edition
FINAL FANTASY XIV: Stormblood
FINAL FANTASY XIV - 60 Days Game Time Card
FINAL FANTASY XII The Zodiac Age
FINAL FANTASY XV
Dragon Quest Heroes II - Explorer's Edition
Hitman: The Complete First Season
Just Cause 3
Just Cause 3 Gold Edition
Kingdom Hearts HD 1.5 + 2.5 Remix
Kingdom Hearts HD 2.8 Final Chapter Prologue
NieR: Automata
Rise of the Tomb Raider
World of FINAL FANTASY
Quite the complete list of games! But even the codes have their own terms and conditions as to how they may be used.
Bonus item codes are valid until 31st December, 2017
Resale of these item codes is strictly prohibited.
Bonus item codes can only be redeemed once per customer.
Bonus item codes are only compatible with European service accounts and will not work on accounts from a different region.
Bonus item codes can only be redeemed once per service account.
The in-game items will be granted to all characters on your service account, and, once registered, cannot be removed from your service account.
And there you have it, folks. The full list of games, terms, and conditions as to how and when you may receive your Eastern Journey items. But wait, there's more!
...Is that a new hairstyle I spy on that Lalafell? Here's to hoping it arrives in Patch 4.1!
The Kobayashi Maru is probably the most infamous test in all of Star Trek. And now, the "original no-win" scenario is coming to Star Trek Online! This weekend, until October 2nd, players can take on both timed and untimed version of the Kobayashi Maru test - trying to protect the vessel while taking on hordes of enemies. Like every horde mode, it will ultimately become too difficult to clear, but the longer a player manages to survive, the greater the rewards - with some rare ones such as dilithium ore!
Additionally, players who take on the Kobayashi Maru for three days out of the event's duration will receive a special reward...
The Universal Console Reiterative Structural Capacitor. This technology was designed with survivability in mind. While not a sure fire way to avoid impending structural failure, this capacitor packs the reiterative properties to sustain oneself when under moderate to high damage bombardment.
The Kobayashi Maru test is now live on Star Trek Online. Check out the patch notes here, which include a number of fixes, and a free weekend store to pick up various parts and items! Good luck on the Kobayashi Maru, pilots.
Legends of Aria had a bit of a hiccup, with its Final Alpha having been pushed back from September 21st, to September 28th. But, that's old news! In with the new news! With Legends of Aria in Final Alpha, its Steam release shouldn't be far behind, if its original Steam announcement is anything to go by.
Taking to the Legends of Aria forums, a dev explained that the reason for this deilay is that "Final Alpha is quite different.....we are delivering a complete game experience rather than a focused test on a subset of systems."
And there you have it! Final Alpha will have additional updates in the coming weeks, with what to expect in the Final Alpha test. Right now, Legends of Aria's Final Alpha focuses on on 32 new abilities, 100 new weapons and armor, and over 300+ new items and crafting resources. Being realistic here, though - when has anyone ever been excited about crafting loot? Check the trailer for Legends of Aria out down below!
Just about everyone who follows F2P MMOs knows of the company Nexon. They published Heroes of Incredible Tales, better known as HIT, developed by NAT Games. A fairly popular mobile game, HIT is estimated to earn Nexon about $12,575 in daily revenue, courtesy of Thinkgaming.
It comes as little surprise that Nexon has once again contracted studio NAT Games to create a second mobile game, known as OVERHIT. The trailer recently launched in Korea, and it runs on Unreal Engine 4. While HIT was known for being an action game, OVERHIT is turn-based, and for a mobile game, it looks stunning. It's hard to believe that phones can run games with graphics that well, yet here we are. Check out the trailer down below! Based on earlier news, OVERHIT is expected to launch sometime in 2019.
It's here! Final Fantasy XIV's Letter from the Producer LIVE is underway, and we'll be delivering information to you as fast as we get it. Feel free to watch along on Youtube here, and Twitch here! We'll be posting updates with time stamps as fast as we can, as well as images and stills from the Live Letter.
10:14 AM Eastern Time: The Live Letter is officially over! Enjoy the trailer for Patch 4.1!
FINAL FANTASY XIV Patch 4.1 - The Legend Returns
Live Updates:
9:52 AM: The Letter from the Producer LIVE XXXIX is now over. Now entering announcements
Fan Festival in Seoul in 2017, October 21st, 2017!
FFXIV will be at Paris Games Week from November 1st, to Nov 5th.
FFXIV will also be at the Kitakyushu Pop Culture Festival, from Saturday, November 4th, until November 5th, in the Kitakyushu International Conference Center, in the Fukuoka Prefecture.
Two new music albums - Untempered Primal Battle Themes and the Final Fantasy XIV Orchestral Album. Latter comes with two codes for Orchestrion rolls in-game
Development of the mobile companion app is going well, expected to be release in 2018 alongside Patch 4.2
9:31 AM: Other Updates
Recapping the live letter - a new dungeon, Hildibrand, Main Scenario, new Ultimate difficulty, new 24-main raids.
Players can now remove Materia without going to Central Thanalan
Removing Materia grades 1-4 is 100%, Materia 5 is 80% chance to remove. Materia 6 is 40% chance to remove and recover
You must train Alchemist up to a certain point to acquire the ability to remove Materia
Old news: Desynth has been updated to show minimum Desynth requirements before an item can be Desynthesized.
Cross-world PvP will be in 4.2, as well as Cross-world Linkshells. The Dev team needs more time to work out certain server issues. The Forbidden Land of Eureka, scheduled for 4.15, has also been delayed.
New updates to Group Pose - players will be able to "Save battles," much like a replay system, and review footage from all angles. Start battle, wipe -> Battle is saved in Group Pose.
9:19 AM: Time to show off the 24-man raid, Return to Ivalice!
Yoshida is a bit worried about proceeding from this point - they really want to avoid potential spoilers.
Amemiya worked on the Return to Ivalice raid, below is one of his designs for one of the foes players will encounter.
9:09 AM: THE ULTIMATE COIL OF BAHAMUT IS HERE!
Nael and Bahamut look at the player menacingly, while Twintania swoops down.
Bahamut's T5 arena is smaller, circular. No divebomb pit for cheesing.
Twintania does Twisters and Fireballs at once.
Death Sentence forces a tank swap, otherwise players take 100,000 damage per auto attack.
A wipe on Bahamut means players will have to restart on Twintania. The fight order is presumably Twintania -> Nael -> Bahamut
8:58 AM: We're about to talk the new Rival Wings PvP mode!
48-man PvP mode, with 2 teams of 24 participants, and each team having 6 teams of 4 players
Teams must destroy the enemy's "core" - much like a MOBA. If the core is not destroyed before the time is up, victory is determined in the following ways - Number of remaining towers, remaining tower HP, remaining Core HP.
Must destroy all enemy towers to make the Core vulnerable
Pilot Oppressor from A1, Cruise Chaser from A11, and Winged Brute Justice from A8S (the Alexander raid tier) to influence the outcome of the battle once "certain conditions are met."
Cruise Chaser is effective against enemy combatants, including Machina.
Oppressor is effective at destroying towers and cores.
Brute Justice is the ultimate machina - effective against combatants and objects both.
Mammets - Clockwork soldiers that walk down the lanes and target towers and cores. We MOBA now, b o y z
8:54 AM: Mist, the Lavender Beds, and Ul'Dah all got some new areas to play with.
Lavender Beds gets a sort of outdoor cafe, Ul'Dah gets a new bath and swimming area, and Mist received...almost nothing.
Additionally - there is a jumping puzzle in the Shirogane housing area. Please look forward to it.
8:32 AM: And we're back! Yoshida is chit-chatting about anime.
Anime chat down - time to talk Housing Relocation service. Most of the information in this part has already been detailed on the Patch 4.1 Special Site
Purchasing a house means an option appears - Personal, FC, or Relocation.
When choosing relocation, all housing items are sent over instantly to the new plot. Sadly, external furnishings will be put into your Storeroom and they will have to be taken out and re-done.
8:21 AM: 10 Minute Break!
8:06 AM: Moving onto Interface Improvements!
Buffs and Debuffs will be changed. You can now display buffs and debuffs in either 3 bars, or in one bar as it has been up until now.
More importantly, buff priority can now be set when displaying buffs
Enemy cast bars can be separated from their HP bars
HUD can now be expanded by 200%
Job counters can now be simplified! Featuring Black Mage-
Max UI Image - Devs having a field day
7:58 AM: Perform is a bit of a tricky action. Different pings and packet loss for some players means that performances can get out of sync, so currently, Perform is a bit of a mess when trying to play with other players.
As a result, Perform has been delayed to Patch 4.15
As patches go on, further notes will be added to Perform.
Harp is currently available, with three octaves. The devs will be looking to add Flute next!
7:47 AM: Time to preview Shinryu's Domain!
Fight will immediately start on Shinryu's Phase 2 Arena, with Shinryu at 100% HP
Mechanics are similar to the normal mode, but some changes such as different order of skills, and platforms breaking faster.
Shinryu EX will drop weapons, so if you find yourselves stuck on Omega - Deltascape (Savage), try to see if these weapons help you out!
7:35 AM: Job adjustments finally. Focusing in on Summoner and Dragoon, it seems!
No slides yet, changes are being detailed in Japanese. So far, lots of mentions of Warrior's "Shake It Off"
Also lots of mentions about Heavy Thrust...what could Yoshi-P be planning? Translations will come some time after the Live Letter is done!
Dragoon's Eye requirements to enter "Life of the Dragon" have been reduced to 3, down from 4
Summoner Changes: Decreased Mana costs. Dreadwyrm Trance will only allow Deathflare. Ruin 3 is off the global cooldown when in Dreadwyrm Trance. Aetherpact/Devotion buffs all party members in range. Bahamut size is now editable client-side.
7:31 AM: Sit-up, push-up, and squat emotes finally added! Adventurer Squadron NPCs have been able to do these for a while.
7:26 AM: Uh-oh. The Squadron just pulled four enemies by mistake. They seem to be holding up well, though!
Order your squadron around! Yoshi-P showing off squadron mechanics. Squadrons will have to be ordered to attack enemies - will not do anything without your orders.
Dungeon choices seem extremely limited for now - only Halatali (level 20), Thousand Maws of Toto-rak (Lvl 24), Brayflox's Longstop (32), Stone Vigil (41), and Wanderer's Palace (50)
Different party members can give different squads - as well as some other new interface options when interacting with squadron members!
A new slide - talking about Dungeon Exploration! Yoshi-P checking up on his squadron and looking at dungeons they can enter together.
7:13 AM: Crafting weekly reset has been moved to Tuesdays! Rejoice! And as a reminder: Shirogane plots will be available upon launch of Patch 4.1
Developers talking about the Lost Canals Update and Adventurer Squadrons - all information revealed in Live Letter 38. To recap - Squadrons can enter dungeons, have an increased level cap, and unlock glamours at level 51.
Players will also be able to enter deeper levels of the Lost Canals of Uznair.
7:08 AM: PvP is between two teams of 24, Ravens and Falcons.
Players will work in Light Parties of 4.
Alliance Raids added to Duty Roulette
Size Restrictions removed from all 2.0 and 3.0 Alliance Raids
Release date for Patch 4.1 is 10/10/2017
7:05 AM EST: The Patch Trailer is over, and Yoshi-P just demonstrated the Perform action, as well as showed off the ship that'll be apart of the 24-man raid series hanging over Kugane!
7:00 AM EST: They're previewing the Patch 4.1 Trailer. We'll get a link as soon as it goes live on Youtube. New enemy models, showing off the new dungeon.
Unending Coil of Bahamut previews, showing off the T5 and T13 Arenas.
En Masse Entertainment’s online anime brawler Kritika Online has officially launched on Steam after three months in open beta. In addition to launching the game on Steam, En Masse also rolled out a massive contend update called Fractured Memories which introduces the new Fractured Memories dungeon.
“Fractured Memories offers a different way to grow your characters, but also offers another way to obtain gear. Fractured memories pulls from all of the game’s content to create a unique experience each time with different difficulty levels, monster placements, and zones. You won’t get the same experience twice!”
Aside from a new dungeon, the update also includes new end-game Xanadu regions and quality of life improvements to the game. These improvements include hiding damage text, the ability to review damage done in previous instances, and removing GameGuard.
And, like any respectable game launch, Kritika Online’s Steam debut comes with a new trailer for you to enjoy. You can check that out right after the break. You can also head over to the Kritika Online official forums for the full patch notes. En Masse has also released a Fractured Memories guide which you can find here.