Weekly News Recap #73 – December 12, 2016

MMOs.com Weekly News Recap #73 December 12, 2016Watch this video on YouTube Weekly MMO News Recap #73 - December 12, 2016 by Omer A look at MMO News and updates for the week ending December 12, 2016. This is the seventy-third episode in a weekly series every Monday that will cover all major MMO news and updates. The games mentioned this week [...]

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Euro Fishing

Euro Fishing is a fishing simulator that accurately and authentically replicates fishing through physics-based casting and reeling. Learn the basics with one of the in-game tutorials or dive straight into one of the five European lake locations, including Digger Lakes and St. John's Lake. [singlepic id=64593 w=428 h=240 float=left] Publisher: Dovetail Games Playerbase: Low Type: Simulator Release Date: November 2, 2015 Pros: +Detailed, realistic graphics. +Variety of [...]

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Sunday Funday Round 72 – Paragon

Paragon Gameplay - Sunday Funday Round 72Watch this video on YouTube Paragon Sunday Funday Gameplay Video This week the MMOs.com crew took a look at Paragon - a free to play sci-fi MOBA developed and published by Epic Games. The core gameplay is action oriented, similar to Smite and Gigantic. This video was recorded shortly after the monolith update. Our games were [...]

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ArcheAge Botches Fresh Start Server Launch In NA

Trion has not been having the best of times launching ArcheAge's 3.0 update and the long yearned-for Fresh Start servers in North America. What was supposed to be a smooth transition beginning on December 11th turned into an indefinite delay—momentarily; an issues that's been further inflated by furious comments on message boards around the net. CEO Scott Hartsmanmade a post [...]

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The Weekly Raid: Is It Acceptable For An MMO To Have Boring Introductory Content?

This week's Weekly Raid is brought to us by an interview with Final Fantasy XIV's director and producer Yoshi-P, who made a mind-boggling comment: The developers understand that Final Fantasy XIV’s first half isn’t that fun, but something they wonder about is whether it’d be a good idea to introduce complicated skills and systems to new players from the get-go. [...]

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