Pathfinder Online Disables Purchases And Subs Ahead Of Shut Down Date

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The end is drawing near for Pathfinder Online and developer Paizo is starting to wind down operations by turning off all online and in-game purchases, including subscriptions. Active characters will remain playable without using up game time until the servers go offline while Inactive characters can be reactivated using existing game time or game time obtained in exchange for Azoth. [...]

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$1M Kickstarted MMORPG Pathfinder Online Shutting Down In November

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Pathfinder Online, Paizo’s Kickstarted sandbox MMORPG, will be closing its doors in November following a rough couple of years for both the game and its developers. The game’s Kickstarter campaign managed to secure just over $1 million back in 2012 although developer Goblinworks struggled with the game’s development which eventually led to mass layoffs at the studio in 2015. The [...]

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Pathfinder Online Runs Into Financial Troubles

Pathfinder Online, based on the popular tabletop game— Pathfinder, has found itself in dire financial straits. According to the official Pathfinder Online website— almost the entirety of Goblinworks' staff have been laid off. A mere three core members remain—"CTO Mark Kalmes, Art Director Mike Hines, and Designer Bob Settles." These three will continue to develop the game for at least [...]

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Pathfinder Online Releases Early Enrollment v10.1

Fantasy MMORPG, Pathfinder Online, (which is based on the popular Tabletop game, Pathfinder, by Paizo) has recently updated into Early Enrollment v10.1. The biggest feature of the new patch is the new Holding & Outpost Warfare system, which allows players to fight over and settle new territories which takes place over a hex grid. Players must control all 6 hexes [...]

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Pathfinder Online Adding Pack Mules

Fantasy Sandbox MMORPG, Pathfinder Online, has detailed their new Mule system which adds a bit more to the immersion of the game. Players will be able to load up Mules for long distance transport of items that would be normally impossible for player encumbrance limits. Mules will follow players up to their maximum speed, but will lose sight of the [...]

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