The Weekly Raid: What Are Your Thoughts On E3 2018?

While E3 official starts today and runs until June 14, all of the major studios have already held their press conferences. There were few surprises, no new consoles were announced afterall. But we did get a few controversial morsels. Perhaps the most contentious announcement was that the previous announced Fallout 76 would be online-only and contain no singleplayer mode or [...]

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The Weekly Raid: Is Temtem The Pokemon MMORPG We've All Been Waiting For?

temtem moster-taming mmo logo monsters

On May 29, 2018 a new MMO project launched its Kickstarter campaign and quickly shot past its modest $70,000 funding goal. While most MMO Kickstarter campaigns promise a litany of ground breaking features, Temtem stood out for a different reason. Crema, the Madrid, Spain based studio behind Temtem, is developing an unapologetic Pokemon clone with MMORPG elements. The Steam page, [...]

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Temtem

Temtem is a 3D massively multiplayer creature collection RPG with turn based combat. Explore the Airborne Archipelago, catch hundreds of Temtems, and become the best Temtem trainer across the isles! [singlepic id=73866 w=428 h=240 float=none] Publisher: Humble Bundle Playerbase: High Type: Buy to Play Turn-based RPG PvP: Duels Release Date: January 21, 2020 (Early Access) Pros: +Full featured story campaign. [...]

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The Weekly Raid: Can User Generated Content Work In MMOs?

The impact of user created content, including such things as mods, maps, addons, and so on, can hardly be overstated. Entire genres have spawned from mods like Counter-Strike, Dota, and various Battle Royale modes. The dream of bringing the creativity and scale made possible by user generated content into the MMO genre has been around for years. Before Minecraft, Notch [...]

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The Weekly Raid: How Can We Fix MMORPG Questing

Ever since the release of World of Warcraft in 2004, the vast majority of MMORPGs have followed the linear quest progression model. While MMORPGs have had questing long before WoW, they were often rare treats tied to lore or unique item. Progression was largely done the old fashioned way: exploration and killing monsters. Questing certainly proved to be a valuable [...]

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