1 Star2 Stars3 Stars4 Stars5 Stars (7 votes, average: 1.86 / 5)
Loading...

Grimoire: Manastorm

Grimoire: Manastorm is an FPS MMO that puts a twist on classic shooter action, focusing on spell-casting and magic instead of guns and ammo. Cast unique spells on your enemies to set them aflame, make them vanish, or turn them to stone in intense, fast-paced multiplayer arena combat.

[singlepic id=47064 w=428 h=240 float=left] Publisher: Omniconnection
Type: Shooter
PvP: Conquest / Free-For-All
Release Date: February 04, 2015 (Early Access)
Pros: +Variety of unique spells. +Multiple classes. +Fast-paced spell combat.
Cons: -No single-player. -Lacks content. -Tiny playerbase.

Play Grimoire: Manastorm

The Weekly Raid: Why Do You Want To Play Black Desert Online?

black-desert-online-weekly-question

Considering the overwhelming demand circulating the web for CBT2 keys I can't help but wonder what it is about Black Desert that so many people are drawn to. Is it just curiosity? Or, is there something about Daum Games' MMO that's irresistible?

I'll admit I was hyped months before I experienced any gameplay thanks to awesome character creation videos, exhibiting some of the most realistic avatars in the genre. And while creation isn't as free-form as I initially thought, I had as much fun crafting my character as I did playing the game once I finally did play.

Personally, when I finally jumped into CBT1 there were two aspects of the game that sold me: Combat and the World. Combat proved engaging, actively chaining attacks to mow down crowds of unsuspecting goblins. I was happy just fighting one enemy after the next, long after my quest objective was completed.

But it was really the sense of an inhabited world that makes Black Desert unique. NPC merchants use the roads between towns, migrating from one village to the next. While it's merely decoration, the sense that there is an active economy separate from player characters, and that filthy peasants aren't objects, gives life to traditionally static environments.

My hope is that Black Desert is the first truly next-gen MMORPG, and I don't think I'm alone, something we've been lacking in the West for years. Whether or not that's the case won't be decided until well after the game's released.

Why do you want to play Black Desert Online? Let us know in the comments below!

Each week the MMOs.com crew posts a question about MMOs to you, coinciding with the weekly podcast. We hope to hear from you in the comments section below!

eSports Weekly 02/15/16

esports-new-banner

This week’s hottest eSports news and highlights for League of Legends, CS:GO, and Dota 2. Expect spoilers!

Contents (Click to Jump to Section)

  1. League of Legends

    1. NA LCS
    2. EU LCS
    3. LCK
    4. LPL
  2. Counter-Strike: Global Offensive
  3. Dota 2

League of Legends 

  • NA LCS: Immortals continues to be undefeated and Cloud9 looks like the 2nd best team in the League.
  • EU LCS: H2k, G2, Vitality, and Unicorns of Love all seem contenders for 1st. H2k is much weaker without Ryu but should be stronger when he comes back.
  • LCK: SKT T1 wins against KT Rolster.
  • LPL: No LPL games this week.

NA LCS Recap and Standings

In week 5 of the NA LCS, the four way tie for 2nd place has been broken up with TSM and Cloud9 surging ahead. NRG looked particularly weak and Echo Fox looks like a wild card now that they have their full line up with Kfo and Froggen. Now that Echo Fox has its roster, they have the potential to bring down middle of the pack teams to make it to the playoffs.

Echo Fox (Photo Credit: ScreenCap)

Here are results of week 5 Day 1:

  1. Echo Fox vs Renegades (1-0)
  2. NRG Esports vs Counter Logic Gaming (0-1)
  3. Cloud9 vs Team Liquid (1-0)
  4. Team Impulse vs TSM (0-1)
  5. Immortals vs Team Dignitas (1-0)

Day 2:

  1. Echo Fox vs NRG (1-0)
  2. Counter Logic Gaming vs TSM (0-1)
  3. Immortals vs Cloud9 (1-0)
  4. Team Liquid vs Renegades (1-0)
  5. Team Dignitas vs Team Impulse (0-1)

The game to watch is Immortals vs Cloud9. While there were other good matches, the IMT vs C9 match was arguably the most exciting and entertaining match of the split thus far. With a first time Jhin pick and 42 kills in almost 30 minutes, this is a match that will remind you why you watch LoL eSports.

Here are the standings after five weeks of play:

1. Immortals (10W-0L)

2. TSM (7W-3L)

3. Counter Logic Gaming (6W-4L)

3. Cloud9 (6W-4L)

5. NRG Esports (5W-5L)

5. Liquid (5W-5L)

7. Team Impulse (4W-6L)

8. Team Dignitas (3W-7L)

8. Echo Fox (3W-7L)

10. Renegades (1W-9L)

Week 6 Preview
Next week, the matches to watch are TSM vs C9 on Saturday and TL vs IMT on Sunday. As the two contenders for 2nd place, TSM and Cloud9's match should be a close one.

EU LCS Recap and Standings

After week five of the EU LCS, H2k, G2, Vitality, and Unicorns of Love are the top four powerhouses. However, H2k is notably playing without their star midlaner Ryu which makes them considerably weaker. While G2 Esports is still a strong team, their loss to Vitality demonstrates that they still have things to work out in order to be number 1.

Team Vitality

Here are results of week 5:

Day 1:

  1. Unicorns of Love vs H2k (0-1)
  2. Fnatic vs Elements (1-0)
  3. Origen vs Splyce(1-0)
  4. G2 Esports vs Team Vitality (0-1)
  5. ROCCAT vs Giants (0-1)

Day 2:

  1. Origen vs Team Vitality (0-1)
  2. Unicorns of Love vs Fnatic (1-0)
  3. H2k vs G2 Esports (0-1)
  4. Elements vs ROCCAT (1-0)
  5. Splyce vs Giants (1-0)

The games to watch from this week are Unicorns of Love vs H2k and H2k vs G2. Both of these games are between top teams and give a good insight on the strengths of these teams.

Here are the standings after five weeks of play:

1. G2 Esports (8W-2L)

1. H2k (8W-2L)

3. Team Vitality (7W-3L)

3. Unicorns of Love (7W-3L)

5. Fnatic (6W-4L)

6. Origen (5W-5L)

7. Elements (4W-6L)

8. Splyce (3W-7L)

9. Giants (1W-9L)

9. ROCCAT (1W-9L)

Week 6 Preview

The games to watch in week 5 are Vitality vs H2k on Thursday and Vitality vs Unicorns of love on Friday. Vitality is playing top teams in both of their matches which will be a test of whether they can be the top team in the EU LCS.

LCK Recap and Standings

SKTelecom T1 is back! With their win over KT Rolster, the reigning World Champions look back in form. While they are probably still weaker than the ROX Tigers, their performance this week gives hope that the World's curse will finally be broken. (For the uninitiated: the World's curse refers to the fact that no World's Championship team has ever qualified back to the tournament the year after their win.)

SKT Faker (Photo Credit: SKTelecom)

Here are results of week 5:

Day 1:

  1. Longzhu Gaming vs SBENU SONICBOOM (2-1)
  2. ROX Tigers vs e-mFire (2-0)

Day 2:

  1. CJ ENTUS vs Afreeca Freecs (2-1)
  2. SKTelecom T1 vs KT Rolster (2-0)

The series to watch is the storied rivalry between SKTelecom T1 and KT Rolster. While being a 2-0 sweep, seeing Faker carry (and throw) in Game 1 on Corki and Duke dominate on Quinn in Game 2 is a pleasure to watch.

Here are the standings after five weeks of play:

1. ROX Tigers (7W-0L)

2. Jin Air Green Wings (5W-2L)

2. SKTelecom T1 (5W-2L)

4. KT Rolster (4W-2L)

5. Longzhu Gaming (4W-3L)

5. Samsung Galaxy (4W-3L)

7. CJ ENTUS (3W-3L)

8. Afreeca Freecs (1W-6L)

8. e-mFire (1W-6L)

10. SBENU SONICBOOM (0W-7L)

Week 6 Preview

The full four days of LCK is back! The series to watch is KT Rolsters vs Jin Air Green Wings on Day 1, SKT vs Longzhu on Day 2, and Jin Air Green Wings vs ROX Tigers on Day 3. This week will mostly be a test for Jin Air as they will play the teams in front and behind them. Besides their upset against SKT in week 1, Jin Air has not won against the top five teams since the split started. Their tie in the standings with SKT is misleading as four of their five wins are against the bottom half of the bracket. This week will be a test if Jin Air truly belongs in 2nd place.

LPL Recap and Standings

LPL was on break this week as well due to Chinese New Years! Tune in next week for week 4's game results.

Here are the standings after three weeks of play:

Group A

1. Qiao Gu Reapers (5W-0L)

2. Team World Elite (3W-2L)

2. Snake Esports (3W-2L)

4. Master3 (2W-3L)

5. Energy Pace Maker (1W-4L)

5. LGD Gaming (1W-4L)

Group B

1. Royal Never Give Up (4W-1L)

2. Invictus Gaming (3W-1L)

2. Edward Gaming (3W-1L)

4. OMG (2W-3L)

4. Vici Gaming (2W-3L)

6. Hyper Youth Gaming (0W-5L)

Week 4 Preview

Next week, World Elite vs Royal Never Give Up on Day 1 is the game to watch to see if RNG is a top level team in China.

LCS Top 5 Plays | Week 5

A compilation of the top 5 LCS plays this week.

SKT Faker vs KT | THE CORKI SHOW

Faker shows why he's the best player in the world with his dominating performance on Corki.

SKT Faker vs KT | THE CORKI SHOW

Counter-Strike: Global Offensive

Tempo Storm wins the Intel Extreme Masters Season X World Championship - North American Qualifier

Tempo Storm (Photo Credit: GosuGamers)

Boltz (Photo Credit: HLTV.org)

This past Saturday and Sunday, 32 teams battled in the Intel Extreme Masters Season X World Championship - North American Qualifier. The North American Qualifier decides the final seed for the Intel Extreme Masters Season X World Championship on March 2-5. After the round of 32, 16, and quarterfinals, the semifinals involved Cloud9 vs OpTic Gaming and Tempo Storm vs Counter Logic Gaming. In the end, Cloud9 won 2-1 and Tempo Storm won 2-0 to reach the grand finals. In the finals between Cloud9 vs Tempo Storm, Tempo Storm took the first map, Mirage, from 4-14 to 16-14 in a thrilling comeback. The second map, Cache, was also seemingly in Cloud9's hands 5-13. However, Tempo Storm made a fantastic comeback and took the final deciding game 19-17. Being a Brazilian team, Tempo Storm dashed the hopes of the top North American teams and has qualified for their first international tournament.

ESL Pro League Season 3

The second week of ESL Pro League is underway with matches in both the European and North American Divisions. Twenty-four teams fight for the right to play at the LAN finals in London on May 15th. So far, Fnatic is the clear leader in Europe and North America has Cloud9, OpTic Gaming, and Luminosity Gaming at the top. With games going on until April 26th, stay tuned for additional ESL Pro League coverage.

Tempo Storm's Reaction to their Victory over Cloud9

Dota 2

Captains Draft 3.0

Evil Geniuses (Photo Credit: Dotablast.com)

Captains Draft 3.0, organized by DotaCinema, is a Major tournament featuring a $100,000 base prize pool and the Captains Draft game mode. The participants included Evil Geniuses, Team Empire, Vega Squadron, Virtus.pro, Team Liquid, Alliance, Mamas Boys, and Digital Chaos.

Evil Geniuses won against Team Empire 2-1 and Vega Squadron 2-0 against Alliance in the semifinals. In the Winner's Finals, Evil Geniuses swept Vega Squadron 2-0 to make it to the Grand Finals. While Team Empire lost against Mamas Boys in the Losers' Round, Alliance beat Team Liquid 2-0 and the Mamas Boys 2-1 to make it to the Losers' Finals. The last two matches between these three teams will occur in February 16-17.

Tournament Qualifiers

The following tournaments are having Qualifiers to determine their respective seeds.

Starting April 22, ESL One Manila 2016 is currently holding its American Qualifiers with compLexity vs Digital Chaos and Team Archon vs Elite Wolves. The European Qualifiers include Vega Squadron vs Natus Vincere and Team Empire vs London Conspiracy.

WePlay Dota 2 League Season 3, which is on May 6, have also had their qualifiers with Vega Squadron coming out on top for EU East Division. Digital Chaos won the Americas Division and Team Liquid won the EU West Division. Lastly, Mineski won the South East Division. These teams will join Evil Geniuses, OG, and Virtus.pro who were all direct invites.

EG vs Vega Squadron Highlights

EG vs Vega Squadron Highlights Captains Draft 3 SEMI Final Game 2 Dota 2

Sources:
GosuGamers

 

NCSoft Q4 Revenues Increase - Thanks to Guild Wars 2

ncsoft-logo-top-big

NCSoft, the Korean MMORPG juggernaut, released Q4 2015 earnings today and they reported $196.7M in revenue, the highest in over a year, largely thanks to Guild Wars 2 (the Heart of Thorns expansion launched in Q4). Every single other major NCSoft franchise showed quarter over quarter revenue growth too as pictured below:

ncsoft-sales-q4-2015

The biggest contributor to top line growth this quarter was most definitely Guild Wars 2 though. Blade and Soul as well as Lineage 2 revenues are the highest they've been in over a year as well. Wildstar's free to play transition is showing some strength too, as the game brought in more money than any other quarter except Q4 2014 (launch quarter). The only major NCSoft franchise in decline on a year over year basis seems to be Aion as seen below:

yearly-ip-ncsoft

NCSoft's stock (Korea Stock Exchange: 036570) has performed exceptionally well over the last few months, especially since global stocks have been in free-fall since 2016 began. NCSoft's stock is sitting at multi-year highs.

ncsoft-stock-price

Nexon's earnings were also released recently and they didn't perform nearly as well. Nexon's stock price collapsed over 14% after reporting mediocre numbers.

Source: NCSoft Investor Relations Page

Nexon Stock Sinks 14% After Earnings, Down Over 30% Since Feb 1

nexonlogo

It's not a good time to be a Nexon investor. After reporting a 10% increase in top line revenue and overall decent operating results, the stock is trading down over 14% in Japan today. Nexon's stock closed at 2,065 yen per share on February 1st, 2016 and is currently trading a tad below 1,400 yen as of this post (over 30% decline) in less than 2 weeks. Today's decline alone represents over $800M in company value lost.

nexon-stock-quote-2

Stock Chart Does Not Reflect Today's Drop. Source: Bloomberg

Despite the recent plunge in Nexon's stock price, the company is still performing quite well and is profitable. In fact, since its IPO in late 2011 Nexon shares are still up over 30%, so long term investors are still ahead. It's also worth mentioning that despite these day to day movements in a company's stock has little to no effect on the games they publish. In fact, Nexon's revenues are up for the year and U.S. and European revenues have jumped over 50% in the last year. Western markets are a big focus for Nexon in 2016 and they expect continued growth here.

In more positive news, NCSoft's earnings report was much more positive and the company's stock is trading at multi-year highs.

Gigantic At Risk After Significant Layoffs

motigaheader

Motiga, the studio behind the yet unreleased Windows 10 and Xbox One multi-platform MOBA Gigantic has announced another round of layoffs. On Febuary 9, the studio said that it had to layoff a significant percentage of its staff. The official blog post claims the layoffs are "temporary" and can be reversed if ongoing talks with potential investors pan out.

Gigantic has been in development since 2010 and has only now started to open up to the public. The game's NDA was lifted just this week, but the Closed Beta remains invite-only.

Its not surprising that Motiga has run into financial trouble after nearly six years of operation without a shipped product. What's unfortunate is how close the studio was to the finish line when it stumbled. The MOBA market as matured since 2010, with many new entrants like Smite and Heroes of the Storm filling the cracks left by League of Legends and Dota 2. Even if the studio can't raise additional funds, Gigantic is just too close to being finished to go dark. I'm hopeful that either Motiga or someone else will pick up the pieces, put them together, and finally ship Gigantic.

Check out the official blog post here

Gigantic - PAX East 2015 Official Trailer

Crossout Beta Impressions

crossout-beta-impressions-header

Crossout is an upcoming vehicular combat game created by Targem Games—the creators of Hard Truck: Apocalypse, Sledgehammer, and more recently, Blazerush—and published by War Thunder developers Gaijin Entertainment. The game boasts a modular system of vehicle creation made out of parts that are salvaged, bought, or crafted, and an advanced damage model to match. I was recently given the chance to play the Closed Beta and share my thoughts.

The first thing I noticed about Crossout is how bizarre the matchmaking system is. While most lobby-based games have the option to hit a “Play” or “Battle” button and dive straight into matchmaking, Crossout requires you to queue for various missions. As far as I can tell, the only difference between missions is the rewards. For example, you might have to “get the shotgun” or “get the machine gun.” Each mission requires you to have reached a certain level to unlock. Despite the difference in level and reward, the game modes and maps are the same. If you want to play something different, you can play the “Defense” or “Race” modes under “Spec Ops.” Spec Ops, however, cost fuel whereas your regular missions don’t.

[singlepic id=45962 w=600 h=338 float=none]

Once you’ve made it into the game your chances of playing against actual players are slim. I’ve heard that as you reach higher levels you will start seeing more players. After several hours of play I’ve yet to see more than four players in a single match. I’ve yet to fight against a single other player. I don’t know if the pool of testers is just that small or if I’m missing rush hour, but I have not been given the chance to experience PvP yet. As such, my experiences are limited to matches versus AI, who fill all empty slots automatically.

The AI is not good. Unless you charge in guns blazing and leave your team’s AI behind there is relatively zero chance you will die. You might lose wheels or get flipped over, but you will survive. The AI don’t have the greatest vehicle builds and they  rely on a sort of pack mentality to make up for some glaring tactical flaws. On the off chance that every single human player dies the round will automatically end.

[singlepic id=45965 w=600 h=338 float=none]

Fortunately, vehicles handle pretty well. I’ve not yet accrued enough parts to create a hulking monstrosity, but lighter vehicles feel plausibly modeled. I quickly got the hang of the vehicle I started with and found myself outmaneuvering the AI. For those wondering, the game clearly leans towards arcade-like handling.

While driving was often easy you can flip your vehicle. Flipping your vehicle can be brutal as you need to have a specific piece of equipment in order to flip yourself upright again. I did not have it equipped and, thus, flipping over often meant death.

[singlepic id=45963 w=600 h=338 float=none]

Weapons handle about as well as you would expect them to. All weapons on your vehicle are controlled simultaneously. Whether or not you can fire a weapon is based on that weapon's line of fire in relation to the crosshair. Other than that, it is fairly standard fare, featuring standard controls. The spray patterns appear to be good, and relatively high weapon damage leads to quick deaths, so long as you hit the right places.

Due to high weapon damage and a complex damage model battles can get interesting from time to time. The damage model allows any and all parts to be shot off of a vehicle. This adds an extra layer of strategic depth when deciding who to take down and how. You can shoot off tires. You can go straight for vital components. You can even shoot off weapons. In addition to adding strategic depth it also creates an environment in which you have to constantly adapt to your increasingly damaged vehicle. It’s a unique system with very few parallels and I’ve been enjoying it quite a bit.

[singlepic id=45967 w=600 h=338 float=none]

There are several modes currently available, including Single-base Capture, Two-base Capture, and Team Deathmatch. However, much like Demolition mode in most games you won’t often be able to tell the difference. Matches often last a maximum of five minutes, during which death is final. Basically every match I’ve played has come down to which team kills the other off first.

The only exception that I’ve experienced so far is the Race mode, which allows respawns due to being time-limited. In this mode, players have to race to various cargo drops and capture them by sitting within the cargo’s capture zone for a specified amount of time. Each successful capture will grant you and your team more time until you either run out of time or you successfully capture a specified amount of cargo. The mode is enjoyable, but it doesn’t feel as if it will have lasting appeal. It comes off as a bit tedious.

[singlepic id=45968 w=600 h=338 float=none]

Once you’ve played a few matches, you can begin to customize your vehicle. Crossout gives you a large number of potential parts and a snap-to system that automatically locks parts in place. In some cases—such as on the hood or in the trunk of your vehicle—this means that you will be placing your parts on a set grid; items such as wheels will automatically snap to a fitting location. You also have the option of rotating any item in 90 degree increments in a 3D space.

While various generic parts can be placed without restriction critical parts are limited by the amount of power your vehicle produces. Your cab will produce a certain amount of power, but additional power will require you to attach generators in order to increase your maximum power output.

[singlepic id=45966 w=600 h=338 float=none]

If you don’t have the necessary parts you can buy them on the player-driven market. I, probably foolishly, bought a generator early on so that I could attach another gun, but that is the extent of my time with the market so far. It’s not laid out in the best manner as of yet. Alternatively, you could craft the items you need, but that requires you to have a specific set of materials and have reached a specific level with a faction.

Crossout left a good first impression on me and I will likely be playing quite a bit more. I have a few minor qualms with the game’s objective structure and a few menus, but there is still time for optimization. The most important thing is that the game feels polished overall and, even more so, it is fun to play. Targem Games have created something that is easy to jump in and out of while providing a new level of depth. I am eager to see where they take it from here.

9Dragons: Awaken Enters Closed Beta

9Dragons-superior-black-shadow

9Dragons has had its fair share of troubles. The game was initially published by Acclaim alongside The Chronicles of Spellborn before being shut down. It was later reopened by GamesCampus. Now, it is one of three titles that are to be published in the West by a new company called RedFox Games. Tonight at 6 PM PST, it also has the honor of being the first RedFox title to enter Closed Beta.

9Dragons: Awaken is a renewed version of the aging title. A large number of changes and additions have been made, including the new "Wanted and Jail System" that allows players to mark other players that kill them as "wanted" for a fee. If the player continues to rack up wanted status, they can even be sent to jail for one real, logged-in hour before being put on probation for 24 hours. The full list of changes can be found here.

For the time being, you can still sign up for the Closed Beta on the official website. The exact length of the test has yet to be announced, but it has been confirmed that a wipe will occur once the Closed Beta has concluded.

9Dragons - Shaolin Trailer

Anarchy Online Opens A New Region Called The Reck

anarchyonlinethereck

Funcom appears to be trying to usher in a new era of Anarchy Online. There's the new rendering engine. There's a new website. And now there's the new Rubi-Ka region, The Reck.

The Reck is part of a content update that went live yesterday. You can enter the region through Tir and Omni-1 Trade The primary purpose of the zone is to provide players with "camps and encounters" that help them level level their characters through "title levels 4 and 5." The region will be accessible to anyone, but dailies will be restricted to characters in the level 90-170 range. Encounters in this region are built for players in the level 90-220 range. Many of the camps will require players to explore to find them.

Anarchy Online's Valentine's Day content was also made live with the update. From now until February 23rd, several quests requiring you to help the citizens of Rubi-Ka with their love lives are available. Additionally, players can earn free Valentine's Day items from the cash shop by logging in each day. Subscribers can earn an extra "Nophex 3D Printer: Love Edition."

Activison Blizzard Value Drops by $2.5B on Poor Earnings

activision-blizzard-2015

Activision Blizzard has released their final quarterly results of 2015 and the numbers have led the company's stock to take a -16% dive. Quarterly revenues were down compared to 2014, $1.35 billion in 2015 compared to $1.58 in the previous year, at earnings of $0.81 per share (and missing the estimated $0.83).

But the company did show off quite a few impressive numbers.

While casual titles such as Guitar Hero Live and Skylanders performed poorer than predicted Call of Duty: Black Ops 3 "had the biggest entertainment opening weekend of 2015, and was the #1 console game globally for the calendar year." The franchise has generated over $15 billion and isn't likely to disappear anytime soon. That's a fact I did not expect. Destiny's expansion The Taken King also proved enormously successful and Hearthstone surpassed 40 million players on November 06, 2015.

Across the board Activision Blizzard did reach an all-time player-base high of 80 million users in Q4 2015, spending 3.5 billion hours playing games in the fourth quarter.

Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “With our expected closing of the acquisition of King Digital later this month, we will have the largest game network in the world, with over 500 million users playing our games every month

Some investors have been wary of the Candy Crush addition to Activision Blizzard's lineup. I'm personally not sure what the company has planned (maybe a connect-3 Heroes of the Storm?).

What is certain is that Activision Blizzard is playing the long-term investment in eSports: acquiring Major League Gaming on December 21, 2015 (to the tune of $46 million).

Activision Blizzard predicts around $6.25 billion in revenue in 2016. Whether or not the company is accurately predicting their earnings remains to be seen. But with heavy investment in eSports, the upcoming release of World of Warcraft's Legion, and new franchise titles like Overwatch I'm curious to see where the numbers stand in one year.

If you want to learn more about the Q4 2015 results or the future of Activision Blizzard head to the investor relations page.

1 14 15 16 17 18 30